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Voxelwave Studio
← Hiring · Arventus · Soon role

Sound Designer · Original Score

Original score, ambient layers, and combat stingers for Arventus. The audio that makes the village feel like a place, not a diagram.

◌ SoonContract · RemoteCovered on contract

Send a 1-2 min demo track. We read every submission.

What you’ll do

Compose the village ambient track — one main theme that loops over the day-night cycle. Layer stings: smithing hammer on anvil, tavern noise, the hunt alarm. UI sounds (clicks, hovers, transition whoosh). Combat stingers if the player triggers an encounter.

What you won’t do

You won’t be implementing the audio engine. You won’t be writing dialogue. We have someone for those. Your job is the sound itself.

What we’re looking for

A portfolio of original game scores or short-form compositions. Bonus points if you’ve worked on cozy or open-world RPG before. Tools: your DAW of choice. Output: 48 kHz WAVs. Familiarity with FMOD/Wwise a plus.

How we work

Async by default. Brief → demos → revisions → final mix. We don’t need you in the office; we need your audio.

Compensation & terms

Contract. Per track / per milestone. Royalty-share conversation is open if you’re interested.

Apply

Send a portfolio and a short note about why this role. We read every submission.

VoxelWave Studio OÜ · Estonian e-Residency · Registry 17417678